can we get a word count? It's so hard to gauge how long a visual novel might be without a demo or something
Outlaw
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pretty good, especially for a jam game! The art was especially charming, and horrifying. I will say though, I wish that it had gotten more into the infection aspect and been more consistent with its own rules.
[Spoilers]
When the player gets infected, they seem to go from stage 1 to stage 3 immediately, and the only symptom they ever seem to have is dizziness. Was expecting the game to play up the hallucinations and paranoia with things like fake phone calls and visitors. You also only get infected by 1. messing up Onna's answers (this was really clever, and I would love to see more games do this), 2. not letting Hugo in so he breaks in, or 3. letting Ray in. I was just sure that letting Hugo in after you give him the towel would have meant he was infected, which means you are infected, which means you get to slowly go mad as the symptoms take hold. I would also expect him to exhibit some of the symptoms besides stage 3. And, as mentioned by another comment, since the spore storm event lasted the whole night and it was nearly morning by the time you let Hugo in if you've given him the towel, it really does seem strange that he's not infected. If any of this was intended to be explained by hallucinations, having the player character dialog indicate "severe paranoia" and an inexplicable desire to socialize would go a long way. The options filling up with "somewhere high" after you're already stage 3 was a good demonstration of it, but it was too little too late, imo.
I also would have liked to see more ARG elements in the website, rather than just an external version of the manual in the game files. But I understand that this was on a strict time budget since it was made for a jam--with what you had to work with, it really is nice, and I look forward to your future projects where you have the opportunity to expand on such mechanics. Keep up the good work!
oh my god I would give up my actual soul and maybe my living, beating heart to be able to play the full version right now, haha. Been on a yandere dating sim kick and this feels like a callout on me lol. And the writing is so good!! That's where a lot of dating sims in all genres fall short, and comedy can especially fall flat, but this knocks it out of the park. Can't wait to play the full thing when it's ready!
ps I really appreciate how you went all-in on the lovecore aesthetic. It felt like someone had a lot of fun with the designs! And really lends itself well to the game's atmosphere
there aren't currently any good endings (I guess the "good ending" is just that nothing bad happens and you get to keep living with your sexbot forever, in a sense). If you're getting caught by police while throwing out bot parts, try to throw one away, and then change your mind. If you put in the name of the person who told you the site to buy bot parts from, you can then get rid of parts safely.
very interesting, but I've got some questions before I pull the trigger:
- do scenes proceed automatically/is there an option to advance scenes manually?
- does dying to a character reliably always trigger an nsfw scene, or are there jumpscares too?
- in the same vein, do you have to start the game from a main menu after a death or is there a way to just have it keep showing more scenes forever with some kind of "godmode"? (If this is basically how the gallery works, does the gallery let you queue/randomize scenes, or do you have to choose them manually?)
- how many scenes are there currently? How many are planned?
- are there any scenes where the animatronics penetrate the player rather than just the other way around? If not, any plans to add them?
even if this doesn't align with my particular tastes, I'm going to be keeping an eye on this one. The models and character design are already *chefs kiss*
also I'd just like to echo other people's requests for a more effective tutorial haha. When I started the demo I didn't have audio until I tabbed out and back in, so I missed the entire phone interaction, which I assume had some instruction in it. Now I've got a hot bunny lady breathing steam on a window but the doors won't close when I press the buttons, they just beep. But she's taking an awfully long time to come in and get me, too.
This game hits the same spot in my brain that a very old edutainment game did for me, once upon a time... I think it was candyland themed. There was a puss in boots that popped out of a pair of boots, a whole one second gif max. And it was so cute that I cried whenever I'd click on it. This game is so cute I could cry.